School conjuration (summoning); Level antipaladin 3, bard 3, cleric/oracle 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. N Tiny celestial/fiendish animal Init +1; Senses darkvision 60 ft., low-light vision, Perception +3, AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size) hp 4 [6] (1d8) [1d8+2] Fort +2 [+4], Ref +3, Will –1 SR 5 Celestial – Resist cold 5, acid 5, electricity 5 Fiendish – Resist cold 5, fire 5, Speed 10 ft., swim 20 ft. Melee bite +3 (1 plus poison) Space 2-1/2 ft.; Reach 0 ft. Special Attacks smite evil/good, Str 2 [6], Dex 12, Con 11 [13], Int 1, Wis 9, Cha 10 Base Atk +0; CMB –1 [+1]; CMD 7 [9] (11 [13] vs. trip) Feats Weapon Finesse Skills Acrobatics +5 (+1 jump), Perception +3, Stealth +13, Swim +9; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth; uses Dex to modify Swim, Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). You want to be very careful with the Succubus trick. r/Pathfinder_RPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! | Starjammer SRD Clicking the abbreviation takes you to a page explaining each abbreviation. (For instance, … When summoning a creature that is normally summoned with the celestial or fiendish template, a herald caller of a chaotic deity can instead summon it with the entropic template, and a herald caller of a lawful deity can instead summon it with the resolute template (see pages 292–293 of Pathfinder RPG Bestiary 2 for more information on these simple templates). Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no Listed below are all monsters grouped alphabetically by Challenge Rating (CR). Roll d%: On a failure, no creature answers the summons. If you are neutral, you may choose which template to apply to the creature. Summoned Creature: Dire Rat (1/3) N Small celestial/fiendish animal Init +3; Senses darkvision 60 ft ... Latest Pathfinder products in the Open Gaming Store. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. N Small celestial/fiendish vermin Init +0; Senses darkvision 60 ft., low-light vision, Perception +0, AC 12, touch 11, flat-footed 12 (+1 natural, +1 size) hp 4 [6] (1d8) [1d8+2] Fort +2 [+4], Ref +0, Will +0 SR 5 Celestial – Resist cold 5, acid 5, electricity 5 Fiendish – Resist cold 5, fire 5 Immune mind-affecting effects, Speed 30 ft., fly 30 ft. (poor) Melee bite +1 [+3] (1d4 [1d4+2]) Special Attacks smite evil/good, Str 10 [14], Dex 11, Con 11 [15], Int —, Wis 10, Cha 7 Base Atk +0; CMB -1 [+1]; CMD 9 [11] (17 [19] vs. trip) Skills Fly +2 SQ luminescence. | Fudge SRD If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. Does this campaign allow the summoner class from Pathfinder RPG Advanced Player’s Guide or Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). 1 year ago. New Pages | Recent Changes | Privacy Policy, Level I | II | III | IV | V | VI | VII | VIII | IX, Pathfinder Roleplaying Game Core Rulebook, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. . The rationale being that there are so many tiny sized animals in Pathfinder that not all of them could be listed within this one spell (and so that as more were developed, they could be included). 241 School conjuration (); Level antipaladin 1, arcanist 1, bard 1, cleric 1, medium 1, oracle 1, psychic 1, skald 1, sorcerer 1, summoner 1, summoner (unchained) 1, warpriest 1, witch 1, wizard 1 Casting Casting Time 1 round Components V, S, F/DF (a tiny bag and a small candle) Effect Range close (25 ft. + 5 ft./2 levels) share. N Small celestial/fiendish animal Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +4, AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) hp 5 [7] (1d8+1) [1d8+3] Fort +3 [+5], Ref +5, Will +1 SR 5 Celestial – Resist cold 5, acid 5, electricity 5 Fiendish – Resist cold 5, fire 5, Speed 40 ft., climb 20 ft., swim 20 ft. Melee bite +1 [+3] (1d4 [1d4+2] plus disease) Special Attacks disease, smite evil/good, Str 10 [14], Dex 17, Con 13 [17], Int 2, Wis 13, Cha 4 Base Atk +0; CMB -1; CMD 12 (16 vs. trip) Feats Skill Focus (Perception) Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim.